spatial systems and futurism

Hi my name is Nia Fagan, M.S.


Welcome to my speculative design archive exploring systems, memory, and human experience through spatial storytelling.

a painting with red and black paint on a black background
a painting with red and black paint on a black background
a painting with red and black paint on a black background
a painting with red and black paint on a black background
a painting with red and black paint on a black background
a painting with red and black paint on a black background

ABOUT

I create speculative, human-centered experiences across UX/UI, service design, and spatial storytelling.


My work draws from afrofuturism, science fiction, vintage internet aesthetics, and behavioral research to explore how people emotionally navigate systems, both digital and physical. Through immersive narratives, experimental interfaces, and multidisciplinary design practices, I build projects that exist somewhere between archive, environment, and future artifact.


I’m particularly interested in perception, memory, and the evolving relationship between technology, identity, and place.

CHAPTER 01 — Dreamcache

a painting of a person with a lot of colors on it

fabric, jeans, objecthood → things you can touch

Before generative AI became mainstream, I experimented with early 3D imaging workflows to conceptualize reconstructed denim garments built from discarded materials. Pulling experiential knowledge from environmental philosophy and an undergraduate study abroad trip, using secondhand and reclaimed jeans sourced for little to no cost, I transformed existing textiles into wearable one-of-one pieces that explored the tension between digital rendering and physical craftsmanship.


The project became a capstone on my Bachelor's in Environmental Sustainability and Human Ecology investigation into replication, material identity, and speculative fashion systems: how digital garments behave differently from fabric in motion, how texture translates across virtual and physical environments, and how discarded objects can be re-authored into artifacts of value. By modeling concepts digitally before constructing them by hand, I developed an iterative process that merged sustainable design, tactile experimentation, and early virtual prototyping.


Positioned between fashion design, worldbuilding, and interface thinking, the work reflects my broader interest in creating immersive systems that blur the boundaries between physical experience and imagined futures.

CHAPTER 02 — Memory Terminal

a painting of a cloud with two eyes and a sun

Video, subconscious processing, attention

→ “how things are seen”

This project explored how psychological archetypes and symbolic systems can be translated into visual language through editorial and interface design. Using Jungian theory as a conceptual framework, I developed a book cover system that treats identity, narrative, and subconscious patterning as design inputs rather than purely aesthetic references.

The work investigates how symbolic structures function similarly to interfaces — guiding interpretation, shaping emotional response, and influencing how meaning is constructed from visual information. By mapping archetypes onto compositional hierarchy, typography, and imagery, the project reframes the book cover as a cognitive interface between reader and narrative.

CHAPTER 03 — Care Routes

a painting of two people with blue faces

Blueprints, mapping, navigation

→ “how things connect”

This chapter brings together a set of service design projects focused on how people move through systems of care, support, and community participation. Each project maps the relationships between users, organizations, and unseen operational structures that shape access, trust, and engagement across both digital and physical environments.

Rather than treating services as isolated interactions, these works visualize experience as an interconnected network of touchpoints, emotional states, and decision pathways. Through service blueprints, journey mapping, and stakeholder analysis, I explored how design can make systems more legible, navigable, and humane.

One project examines Tammy’s Angels through the development of a peer mentorship program designed to strengthen community support networks among adult beneficiaries. The blueprint maps how mentorship relationships form, are sustained, and are supported by organizational infrastructure, highlighting the emotional and logistical layers required to maintain meaningful peer connection.

Another project expands on the Angel Ride initiative, a co-designed transportation support system that addresses mobility barriers by integrating prepaid ride access into existing nonprofit workflows. This blueprint focuses on reducing friction in moments of transition—ensuring that access to care is not only available, but dependable and dignified.

Presented together, these projects function as a set of relational systems rather than standalone solutions. They reveal how care is distributed across roles, technologies, and environments, and how thoughtful service design can transform fragmented support structures into coherent, participatory ecosystems.

CHAPTER 04 — Threshold Systems (Navi)

a painting of colorful swirls on a white background

Prototype, interface, AI

→ “how systems might behave”

Speculative UX prototype exploring how academic support systems might guide students toward tutoring, advising, and peer mentorship. Navi investigates the tension between helpful personalization and behavioral surveillance in AI-driven interfaces.


Rather than evaluate usability, this project explores ethical and experiential questions in UX:



When does personalization become a prediction?

How much emotional data should users surrender for “support”?

Can empathy be automated without eroding human connection?

CHAPTER 05 — Aetherline

a painting of a woman with flames on her body

Space, environment, embodiment

→ “how it exists in the real world”

This chapter extends interface and service design principles into physical environments. It explores real estate and spatial experience as a system of flows, thresholds, and emotional transitions—where buildings function as interfaces and movement becomes interaction.

For any additional questions, please contact via email or text.